TBH, examining a rendered frame of the game reveals that the hair shadow is not dependent on the hair texture. Shadow is calculated into the face mesh (into texture coordinates) that are processed in a later stage in the vertex shader and the result is passed to the pixel shader to compose the final face texture from a base face texture + a skin color lookup texture (+ others. ? ).īut generating the mesh data itself is completely done by the game. I don't yet know what the shadow presence depends on, but it seems to be a thing coming from the difference of Win7/win10.ĭon't ask why it works with other wrapper then. Yeah, on native windows 7 there's a shadow, on native windows 10 there isn't. Shadow was present! Even native D3D9 with Intel on Win1 Reply 13 of 14, by Degeĭege wrote on, 19:45: Meanwhile I tried dgVoodoo + Intel Graphics 530 with this game on Win10. ![]() #ARTIFICIAL ACADEMY 2 CLOTHING MODS MOD#. ![]() ![]() #ARTIFICIAL ACADEMY 2 CLOTHING MODS INSTALL#.
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